
#ifndef _MEMBER_BROTATECHANNEL_H_
#define _MEMBER_BROTATECHANNEL_H_

#include <BImage>
#include <BRotateChannel>
#include <BAnimation>
#include <BSampler>

#define rotatechannel_member(channel)	((member_BRotateChannel*)((BRotateChannel*)channel)->_ptr)

namespace BWE
{
	class member_BRotateChannel
	{
	public:
		member_BRotateChannel(BRotateChannel* channel);
		~member_BRotateChannel();

		BRotateChannel*				boss;
		BArray<BQuaterKeyframe>		keyframes;
		BHolder<BQuaterSampler>		sampler;
	};
}

#endif